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The Digitiser thread 
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Lol. I didn't get it first time. When I saw the comment about someone being too simple, I had a look again and "got it".

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Wed Nov 25, 2015 11:27 am
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10 PEOPLE WHO JUST REALLY LIKE CHOCOLATE, AS FAR AS WE KNOW

I would have said a fair number of those look more like Marmite than chocolate although in this context neither is particularly good. :D

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Mon Nov 30, 2015 3:29 pm
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davrosG5 wrote:
10 PEOPLE WHO JUST REALLY LIKE CHOCOLATE, AS FAR AS WE KNOW

I would have said a fair number of those look more like Marmite than chocolate although in this context neither is particularly good. :D

I hope you're right.

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Mon Nov 30, 2015 8:22 pm
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http://www.digitiser2000.com/

Biffo's doing a rundown of his days at Digitiser which I shall have to read properly and not at this time of night...

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Wed Dec 09, 2015 11:56 pm
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GAMES OF MY YEARS: DIGITISER


Just read part eight. Waiting for more.

I used to love teletext as a child. Would regularly read it. Sometimes daily. Definitely weekly (ie at the weekends). Daily during the summer hols.

I remember ITV's Oracle. The way the red and green bars at the top were drawn, they reminded me of my dad's Bullworker. I'd no idea about the Midnight Blue adult teletext. Definitely recall playing Bamboozled. Hated the time it took for pages to load though. It was much better when fastext came out. We never had a TV with fastext but grandparents did and that's were we spent a lot of our summer holidays.

Definitely remember Turner the worm and its regular "comic strip" on teletext. I remember Planet Sound and Generator, the latter being full of letters about boys (and some girls) worried about their genitals or puberty. Also remember Fat Sow - The Furious Pig.

Travel adverts were always on the final page of most teletext pages so if there was a five page article, 4/5 would have the last article and 5/5 would be the advert. I recall trying to use the hold/unhold button to trigger it to change to the next page.

So many memories.

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Fri Dec 11, 2015 11:38 am
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I was the same, I think the TV in my room was rented (!) but as a result it had Fastext. Used to read all sorts, but mostly Digi.

Always remember the review of Die Hard Trilogy, 'Hip hip hooray, mother dearest!', and the tramp hanging round the bins who turned out to be Sony's CEO - he'd gotten lost and they'd forgotten about him as the Playstation was such a success lol.

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Fri Dec 11, 2015 12:05 pm
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Mr Biffo asked me about something for his site last week (me, blimey - he pays attention at times). So I sent over an email and some example files. Not heard back yet (he says he’s very busy at the moment, and there’s a lot to think about), but I hope I can lend some help of he needs it. I’ll tell you lot more if anything happens.

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your posts are just combo chains of funny win

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Wed Dec 16, 2015 2:12 pm
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paulzolo wrote:
Mr Biffo asked me about something for his site last week (me, blimey - he pays attention at times). So I sent over an email and some example files. Not heard back yet (he says he’s very busy at the moment, and there’s a lot to think about), but I hope I can lend some help of he needs it. I’ll tell you lot more if anything happens.


8-)

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Wed Dec 16, 2015 10:45 pm
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http://www.digitiser2000.com/main-page/ ... -farrimond

I used to love playing Bamboozle as a kid. The sort of thing I'd do whenever I was bored (never really played it every day, mostly weekends if anything). Early on, I cottoned on to the fact that you could press the coloured buttons to get the "right" page quite. But if the answer was blue and you had pressed red, green and yellow, there was always a chance you'd get to the Bamboozle page before you could press blue.

My grandparents had fastext which was pretty much instantaneous and made it impossible to cheat but on the other hand you could zip through the game so much more quickly.

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Thu Dec 24, 2015 12:19 pm
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pcernie wrote:
paulzolo wrote:
Mr Biffo asked me about something for his site last week (me, blimey - he pays attention at times). So I sent over an email and some example files. Not heard back yet (he says he’s very busy at the moment, and there’s a lot to think about), but I hope I can lend some help of he needs it. I’ll tell you lot more if anything happens.


8-)


Got a reply with some more specific questions (as well as a "this looks complicated" comment). Looks like I'll be spending a little time trying to see if I can answer them. An interesting way to start the new year.

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Mon Dec 28, 2015 7:44 pm
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paulzolo wrote:
pcernie wrote:
paulzolo wrote:
Mr Biffo asked me about something for his site last week (me, blimey - he pays attention at times). So I sent over an email and some example files. Not heard back yet (he says he’s very busy at the moment, and there’s a lot to think about), but I hope I can lend some help of he needs it. I’ll tell you lot more if anything happens.


8-)


Got a reply with some more specific questions (as well as a "this looks complicated" comment). Looks like I'll be spending a little time trying to see if I can answer them. An interesting way to start the new year.


Good stuff my man :D

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Tue Dec 29, 2015 1:43 am
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http://www.digitiser2000.com/main-page/ ... y-mr-biffo

1. You're SO likely to come away with a stonking headache
2. The supposed immersion will be tempered by that controller
3. People couldn't even be arsed with the Wii's motion controls after two days, never mind trying to get them into yet another form of 3D
4. The games would need to be fcuking amazing, initial crap isn't gonna cut it
5. Companies gurn about costs as it is, how will they handle this?

And so on. I'll be astounded if they can find one game that truly flaunts it, never mind a handful to sell it.

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Tue Jan 05, 2016 7:20 pm
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http://www.digitiser2000.com/main-page/ ... se-gaskets

:lol:

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Thu Jan 07, 2016 10:50 pm
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pcernie wrote:
http://www.digitiser2000.com/main-page/virtual-reality-im-still-not-convinced-by-mr-biffo

1. You're SO likely to come away with a stonking headache
2. The supposed immersion will be tempered by that controller
3. People couldn't even be arsed with the Wii's motion controls after two days, never mind trying to get them into yet another form of 3D
4. The games would need to be fcuking amazing, initial crap isn't gonna cut it
5. Companies gurn about costs as it is, how will they handle this?

And so on. I'll be astounded if they can find one game that truly flaunts it, never mind a handful to sell it.


I play games sitting down. I have a Sony move thing for my PS3, and after the initial novelty of moving blocks around the screen, and the frankly bizarre experience of using an asthma inhaler in the Heavy Rain demo with it, I put it down and haven't really used it since. This is due to a combination of "this is like hard work", and "there is too much of a disconnect". It's a bit like drawing a picture on a computer using a Wacom tablet - your hand is drawing on a surface that is not the screen, where the drawing is happening.

What I don't get is how, for example, I'd play something like Alien Isolation where you need to be constantly looking behind you, hiding, and so forth. I guess you could move your head a bit, and get the view changing in the goggles, but if you want to turn 180 degrees, you either need to be standing and moving (drawing on paper) or use a controller to run your character around while you sit in a chair (drawing in a graphics tablet disconnect). I guess the games that will really work are those where sitting would be normal - driving, space flight, sitting in a room sims.

I like the idea of VR - kind of presses the same buttons that stereo imaging does, but I think the level of immersion needs to be considered carefully.

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your posts are just combo chains of funny win

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Thu Jan 07, 2016 11:02 pm
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paulzolo wrote:
pcernie wrote:
http://www.digitiser2000.com/main-page/virtual-reality-im-still-not-convinced-by-mr-biffo

1. You're SO likely to come away with a stonking headache
2. The supposed immersion will be tempered by that controller
3. People couldn't even be arsed with the Wii's motion controls after two days, never mind trying to get them into yet another form of 3D
4. The games would need to be fcuking amazing, initial crap isn't gonna cut it
5. Companies gurn about costs as it is, how will they handle this?

And so on. I'll be astounded if they can find one game that truly flaunts it, never mind a handful to sell it.


I play games sitting down. I have a Sony move thing for my PS3, and after the initial novelty of moving blocks around the screen, and the frankly bizarre experience of using an asthma inhaler in the Heavy Rain demo with it, I put it down and haven't really used it since. This is due to a combination of "this is like hard work", and "there is too much of a disconnect". It's a bit like drawing a picture on a computer using a Wacom tablet - your hand is drawing on a surface that is not the screen, where the drawing is happening.

What I don't get is how, for example, I'd play something like Alien Isolation where you need to be constantly looking behind you, hiding, and so forth. I guess you could move your head a bit, and get the view changing in the goggles, but if you want to turn 180 degrees, you either need to be standing and moving (drawing on paper) or use a controller to run your character around while you sit in a chair (drawing in a graphics tablet disconnect). I guess the games that will really work are those where sitting would be normal - driving, space flight, sitting in a room sims.

I like the idea of VR - kind of presses the same buttons that stereo imaging does, but I think the level of immersion needs to be considered carefully.


The Oculus Rift price isn’t the only thing keeping it niche | GamesRadar
http://www.gamesradar.com/oculus-rift-p ... -it-niche/

I'd forgotten about the PC needed for it!

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Fri Jan 08, 2016 1:13 am
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